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Square Enix : ウィキペディア英語版
Square Enix

is a Japanese video game developer, publisher, and distribution company that is best known for its role-playing video game franchises, which include the ''Final Fantasy'', ''Dragon Quest'', and ''Kingdom Hearts'' role-playing game series.〔(【引用サイトリンク】 Interview: Square Enix's National Manager of Merchandise, Kanji Tashiro )〕 Its headquarters are located in the Shinjuku Eastside Square Building in Shinjuku, Tokyo.〔"(Corporate Profile )." Square Enix Corporation. Retrieved on September 3, 2013. "SHINJUKU EASTSIDE SQUARE 6-27-30 Shinjuku, Shinjuku-ku,Tokyo 160-8430, Japan"〕〔"(Map )." Square Enix Corporation. Retrieved on September 3, 2013. "SHINJUKU EASTSIDE SQUARE 6-27-30 Shinjuku, Shinjuku-ku,Tokyo 160-8430, Japan"〕
The original Square Enix was formed as the result of a merger between Square and Enix. The merger occurred on April 1, 2003 with Enix as the surviving company. Each share of Square's common stock was exchanged for 0.85 shares of Enix's common stock. At the time, 80% of Square Enix staff were made up of former Square Co. employees. As part of the merger, former Square president Yoichi Wada was appointed president of the new corporation, while former Enix president Keiji Honda became its vice president. The founder of Enix, Yasuhiro Fukushima, currently serves as the honorary chairman and largest shareholder of the corporation.〔(【引用サイトリンク】title=Shareholder Information )
The company owns Taito Corporation, best known for arcade games such as ''Space Invaders'' and ''Bubble Bobble'', and former game publisher Eidos Interactive, which has been absorbed into Square Enix Europe. Square Enix now publishes all of Eidos's intellectual property and runs Eidos's development studios. Eidos was most well known for publishing the ''Tomb Raider'', ''Hitman'', ''Deus Ex'', ''Legacy of Kain'', and ''Thief'' series of games.
==Corporate history==

On April 1, 2003 Square and Enix merged, forming Square Enix. In July of that year, they moved its headquarters to Yoyogi, Shibuya, Tokyo.〔 To strengthen its wireless market, Square Enix acquired UIEvolution in March 2004. In January 2005 Square Enix founded Square Enix China, expanding their interests in the People's Republic of China. The company has a controlling interest in Community Network Software Engine of Beijing, China which focuses on network middle-ware for gaming. On August 22, 2005, Square Enix announced its acquisition of the gaming developer and publisher, Taito Corporation, renowned for their arcade hits such as ''Space Invaders'' and the ''Bubble Bobble'' series. The acquisition was completed on September 28, 2005.
During the week of September 5, 2006, Square Enix was sued for breaking a contract with Soft-World International. In December 2007, UIEvolution split from Square Enix to become an independent company. On August 29, 2008 Square Enix made plans for a friendly takeover of Tecmo by purchasing shares at a 30 percent premium with a total bid of 22.3 billion yen, but on September 4, 2008 withdrew their offer after Tecmo rejected the proposed takeover.
On October 1, 2008, Square Enix transforms into a holding company and is renamed into Square Enix Holdings. At the same time the gaming, contents and publishing businesses are transferred to a spin-off named Square Enix,〔 sharing the same corporate leadership and offices with the holding.〔 On February 12, 2009 Square Enix Holdings announced a takeover deal worth £84.3 million (32p per share) for Eidos plc, the holding company for Eidos Interactive, the UK-based publisher of the ''Tomb Raider'', ''Hitman'', ''Deus Ex'', ''Thief'' and ''Legacy of Kain'' franchises. The acquisition of Eidos is completed on April 22, 2009. On March 11, 2010, all games that Taito Corporation has published for home consoles and portable systems are now handled by Square Enix. On June 17, 2013 Square Enix started a mobile studio called Smileworks in Indonesia led by Hiroaki Kanamura. Its focus was original content for mobile devices including iOS, Android, Windows Phone and Nokia. On January 14, 2015, the mobile studio Smileworks in Indonesia closed after 18 months, due to unable achieve a certain target that was given by the company.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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